IEEE Spectrum
ACM Transactions on Computer-Human Interaction (TOCHI)
User performance with gaze contingent multiresolutional displays
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Real-time simulation of arbitrary visual fields
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2
Eye Tracking Methodology: Theory and Practice
Eye Tracking Methodology: Theory and Practice
Gaze-Contingent Multi-modality Displays of Multi-layered Geographical Maps
NMA '02 Revised Papers from the 5th International Conference on Numerical Methods and Applications
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Real-time simulation of visual defects with gaze-contingent display
Proceedings of the 2008 symposium on Eye tracking research & applications
As go the feet...: on the estimation of attentional focus from stance
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Space-variant spatio-temporal filtering of video for gaze visualization and perceptual learning
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
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This paper describes a novel gaze-contingent display (GCD) using texture mapping and OpenGL. This new system has a number of key features: (a) it is platform independent, i.e. it runs on different computers and under different operating systems; (b) it is eyetracker independent, since it provides an interactive focus+context display that can be easily integrated with any eye-tracker that provides real-time 2-D gaze estimation; (c) it is flexible in that it provides for straightforward modification of the main GCD parameters, including size and shape of the window and its border; and (d) through the use of OpenGL extensions it can perform local real-time image analysis within the GCD window. The new GCD system implementation is described in detail and some performance figures are given. Several applications of this system are studied, including gaze-contingent multi-resolution displays, gaze-contingent multi-modality displays, and gaze-contingent image analysis.