ACM Transactions on Computer-Human Interaction (TOCHI)
Image coding using wavelet transform
IEEE Transactions on Image Processing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real-time simulation of arbitrary visual fields
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
Gaze-contingent display using texture mapping and OpenGL: system and applications
Proceedings of the 2004 symposium on Eye tracking research & applications
Attentive display: paintings as attentive user interfaces
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Predictive perceptual compression for real time video communication
Proceedings of the 12th annual ACM international conference on Multimedia
Proceedings of the 2006 symposium on Eye tracking research & applications
Gaze-contingent temporal filtering of video
Proceedings of the 2006 symposium on Eye tracking research & applications
The effect of memory schemas on object recognition in virtual environments
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
A gaze-based study for investigating the perception of visual realism in simulated scenes
ACM Transactions on Applied Perception (TAP)
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
How late can you update gaze-contingent multiresolutional displays without detection?
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Effective use of the periphery in game displays
Future Play '07 Proceedings of the 2007 conference on Future Play
On spatiochromatic visual sensitivity and peripheral color LOD management
ACM Transactions on Applied Perception (TAP)
A perceptual comparison of empirical and predictive region-of-interest video
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
Computer Graphics Forum
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
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One way to economize on bandwidth in single-user head-mounted displays is to put high-resolution information only where the user is currently looking. This paper summarizes results from a series of 6 studies investigating spatial, resolutional, and temporal parameters affecting perception and performance in such eye-contingent multi-resolutional displays. Based on the results of these studies, suggestions are made for the design of eye-contingent multi-resolutional displays.