ACM Transactions on Computer-Human Interaction (TOCHI)
User performance with gaze contingent multiresolutional displays
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Evaluating variable resolution displays with visual search: task performance and eye movements
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Gaze-directed Adaptive Rendering for Interacting with Virtual Space
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Predictive perceptual compression for real time video communication
Proceedings of the 12th annual ACM international conference on Multimedia
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Hybrid image/model-based gaze-contingent rendering
ACM Transactions on Applied Perception (TAP)
On spatiochromatic visual sensitivity and peripheral color LOD management
ACM Transactions on Applied Perception (TAP)
A perceptual comparison of empirical and predictive region-of-interest video
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Exploring peripheral LOD change detections during interactive gaming tasks
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Adaptive encoding of zoomable video streams based on user access pattern
MMSys '11 Proceedings of the second annual ACM conference on Multimedia systems
Adaptive encoding of zoomable video streams based on user access pattern
Image Communication
Gaze-contingent visual presentation technique with electro-ocular-graph-based saccade detection
ACM Transactions on Applied Perception (TAP)
Hi-index | 0.00 |
This study investigated perceptual disruptions in gaze-contingent multiresolutional displays (GCMRDs) due to delays in updating the center of highest resolution after an eye movement. GCMRDs can be used to save processing resources and transmission bandwidth in many types of single-user display applications, such as virtual reality, video-telephony, simulators, and remote piloting. The current study found that image update delays as late as 60 ms after an eye movement did not significantly increase the detectability of image blur and/or motion transients due to the update. This is good news for designers of GCMRDs, since 60 ms is ample time to update many GCMRDs after an eye movement without disrupting perception. The study also found that longer eye movements led to greater blur and/or transient detection due to moving the eyes further into the low-resolution periphery, effectively reducing the image resolution at fixation prior to the update. In GCMRD applications where longer saccades are more likely (e.g., displays with relatively large distances between objects), this problem could be overcome by increasing the size of the region of highest resolution.