Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Gaze-directed volume rendering
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A model of visual adaptation for realistic image synthesis
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
ACM Transactions on Computer-Human Interaction (TOCHI)
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
User performance with gaze contingent multiresolutional displays
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Evaluating variable resolution displays with visual search: task performance and eye movements
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Real-time simulation of arbitrary visual fields
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
Perceptually Optimized 3D Graphics
IEEE Computer Graphics and Applications
Focusing on the essential: considering attention in display design
Communications of the ACM
Eye Tracking Methodology: Theory and Practice
Eye Tracking Methodology: Theory and Practice
Perceptually Lossless Image Compression
DCC '97 Proceedings of the Conference on Data Compression
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Gaze-directed Adaptive Rendering for Interacting with Virtual Space
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
Evaluating the visual fidelity of physically based animations
ACM SIGGRAPH 2003 Papers
Gaze-contingent display using texture mapping and OpenGL: system and applications
Proceedings of the 2004 symposium on Eye tracking research & applications
Hardware-accelerated real-time simulation of arbitrary visual fields
Proceedings of the 2004 symposium on Eye tracking research & applications
Information Visualization: Perception for Design
Information Visualization: Perception for Design
A feasibility test for perceptually adaptive level of detail rendering on desktop systems
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Supra-threshold control of peripheral LOD
ACM SIGGRAPH 2004 Papers
Visibility of temporal blur on a gaze-contingent display
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Gaze-contingent temporal filtering of video
Proceedings of the 2006 symposium on Eye tracking research & applications
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL)
How late can you update gaze-contingent multiresolutional displays without detection?
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Acuity-matching resolution degradation through wavelet coefficient scaling
IEEE Transactions on Image Processing
Hybrid image-/model-based gaze-contingent rendering
Proceedings of the 4th symposium on Applied perception in graphics and visualization
How late can you update gaze-contingent multiresolutional displays without detection?
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Real-time simulation of visual defects with gaze-contingent display
Proceedings of the 2008 symposium on Eye tracking research & applications
Spatialchromatic foveation for gaze contingent displays
Proceedings of the 2008 symposium on Eye tracking research & applications
Hybrid image/model-based gaze-contingent rendering
ACM Transactions on Applied Perception (TAP)
On spatiochromatic visual sensitivity and peripheral color LOD management
ACM Transactions on Applied Perception (TAP)
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
A perceptual comparison of empirical and predictive region-of-interest video
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Space-variant image coding for stereoscopic media
PCS'09 Proceedings of the 27th conference on Picture Coding Symposium
Exploring peripheral LOD change detections during interactive gaming tasks
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Gaze-contingent visual presentation technique with electro-ocular-graph-based saccade detection
ACM Transactions on Applied Perception (TAP)
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
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Advancements in graphics hardware have allowed development of hardware-accelerated imaging displays. This article reviews techniques for real-time simulation of arbitrary visual fields over still images and video. The goal is to provide the vision sciences and perceptual graphics communities techniques for the investigation of fundamental processes of visual perception. Classic gaze-contingent displays used for these purposes are reviewed and for the first time a pixel shader is introduced for display of a high-resolution window over peripherally degraded stimulus. The pixel shader advances current state-of-the-art by allowing real-time processing of still or streamed images, obviating the need for preprocessing or storage.