Effective use of the periphery in game displays

  • Authors:
  • Kevin Grad;T. C. Nicholas Graham;A. James Stewart

  • Affiliations:
  • Queen's University, Kingston, Ontario, Canada;Queen's University, Kingston, Ontario, Canada;Queen's University, Kingston, Ontario, Canada

  • Venue:
  • Future Play '07 Proceedings of the 2007 conference on Future Play
  • Year:
  • 2007

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Abstract

The human eye can perceive visual information with high acuity within a narrow foveal view; outside the foveal view (in the periphery), vision has progressively less resolution, and ability to perceive colour is reduced. In this paper, we argue that game displays can be improved by accounting for the part of the visual field in which information is displayed. We present two games in which information is visually encoded for presentation in the periphery. We conclude that the use of peripheral displays may be an interesting way of improving the challenge and entertainment of games involving rich informational displays.