Integrating interactive computer-based learning experiences into established curricula: a case study
Proceedings of the 5th annual SIGCSE/SIGCUE ITiCSEconference on Innovation and technology in computer science education
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2
C++ GUI Programming with Qt 3
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In this paper, we report on five years of teaching experience with our introductory course ''Graphical-Interactive Systems'', which covers basic topics of human-computer interaction and computer graphics for students in the third year of their major in computer science. Although the two fields of human-computer interaction and computer graphics are usually taught in different courses, we believe that they have much in common and can therefore be integrated into a combined course. ''Graphical-Interactive Systems'' builds a foundation for advanced courses in both disciplines and achieves an efficient use of teaching time due to synergy effects.