Perspectives on algorithm animation
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The children's machine: rethinking school in the age of the computer
The children's machine: rethinking school in the age of the computer
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Granularity in the design of interactive illustrations
SIGCSE '99 The proceedings of the thirtieth SIGCSE technical symposium on Computer science education
Reusable hypertext structures for distance and JIT learning
HYPERTEXT '00 Proceedings of the eleventh ACM on Hypertext and hypermedia
Shared virtual worlds for education: the ExploreNet experiment
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
A component repository for learning objects: a progress report
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
Using visualization tools to develop geometric reasoning skills in a computer graphics course
Journal of Computing Sciences in Colleges
MathPad2: a system for the creation and exploration of mathematical sketches
ACM SIGGRAPH 2004 Papers
Making of an interactive teaching gem
ACM SIGGRAPH 2006 Educators program
MathPad2: a system for the creation and exploration of mathematical sketches
ACM SIGGRAPH 2006 Courses
Problems with using components in educational software
ACM SIGGRAPH 2002 conference abstracts and applications
MathPad2: a system for the creation and exploration of mathematical sketches
ACM SIGGRAPH 2007 courses
"Chinese Whispers": mediating oscillations between physical form and digital space
ACM SIGGRAPH ASIA 2008 educators programme
A combined introductory course on human-computer interaction and computer graphics
Computers and Graphics
Hi-index | 0.00 |
Educators who wish to integrate interactive computer-based learning experiences into established courses must contend not only with the difficulty of creating quality digital content but with the often equally difficult challenge of reconfiguring their courses to use such materials. We describe our experiences with the Exploratories Project at Brown University [8] and the use of exploratories in an introductory computer graphics programming course [4]. We offer examples of both success and failure, with the goal of helping other educators avoid both painful mistakes and lost time spent coping with unforeseen logistical and pedagogical concerns. Among the lessons we learned: planning can't begin too early for the integration of such materials into an established curriculum, and all possible methods of integration should be considered before committing to any specific approach.