Designing the user interface: strategies for effective human-computer interaction
Designing the user interface: strategies for effective human-computer interaction
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
BUMPS: A program for animating projections
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Tools for visualizing text compression algorithms
SAC '00 Proceedings of the 2000 ACM symposium on Applied computing - Volume 1
Reusable hypertext structures for distance and JIT learning
HYPERTEXT '00 Proceedings of the eleventh ACM on Hypertext and hypermedia
Integrating interactive computer-based learning experiences into established curricula: a case study
Proceedings of the 5th annual SIGCSE/SIGCUE ITiCSEconference on Innovation and technology in computer science education
Reusability and adaptability of interactive resources in Web-based educational systems
Journal on Educational Resources in Computing (JERIC)
Reusable Multimedia Content in Web-Based Learning Systems
IEEE MultiMedia
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We describe some issues in designing and building educational Java applets for an introductory computer graphics course. The design problem involves balancing educational goals of building intuition about fundamental concepts in a domain against heterogeneity both in subject material and in student backgrounds. We present our design approach for resolving these forces --- fine-grained units addressing small concepts --- and discuss its effects on other areas including hypertext structure, interface design, and software engineering.