Projecting Software Defects from Analyzing Ada Designs
IEEE Transactions on Software Engineering - Special issue on software measurement principles, techniques, and environments
Groupware experiences in three-dimensional computer-aided design
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Cooperative work environment using virtual workspace
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Component software: beyond object-oriented programming
Component software: beyond object-oriented programming
Technical opinion: reuse: been there, done that
Communications of the ACM
WebShaman: shared virtual prototypes for product designers in the World Wide Web
ACM SIGGROUP Bulletin
Integrating interactive computer-based learning experiences into established curricula: a case study
Proceedings of the 5th annual SIGCSE/SIGCUE ITiCSEconference on Innovation and technology in computer science education
A component repository for learning objects: a progress report
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
FIE '00 Proceedings of the 30th Annual Frontiers in Education - Volume 02
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In this paper we investigate the use of next generation remote collaboration tools for supporting design education. "Chinese Whispers" [ref] refers to the concept of mediating between remote studios with new forms of hybrid designing and real time online collaboration. We conducted a sequence of experiments which explore the concept of linkage and slippage, occurring at the boundaries of converging technologies as a means of generating innovative and unexpected design outcomes -- real and virtual, tangible and intangible. The project is framed in a contemporary context with background research into current concepts and theories centered on learning ecology, and user-generated design into future trends and state of the art technologies. Chinese Whisper involved linking hard- and soft-wares that are not immediately compatible in a remote networked environment, to facilitate an educational design process in both remote and real environments. Through this process students engaged in 3D scanning, downloading, visualizing, analyzing, remote simultaneous modeling in stereo and deciding when to hit '3D print' at any given stage to invent a new design methodology.