Computer graphics (2nd ed. in C): principles and practice
Computer graphics (2nd ed. in C): principles and practice
Patterns of software: tales from the software community
Patterns of software: tales from the software community
Standard reuse practices: many myths vs. a reality
StandardView - Special issue on reuse standards and software
Exploratories: an educational strategy for the 21st century
ACM SIGGRAPH 99 Conference abstracts and applications
Integrating interactive computer-based learning experiences into established curricula: a case study
Proceedings of the 5th annual SIGCSE/SIGCUE ITiCSEconference on Innovation and technology in computer science education
BUMPS: A program for animating projections
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
FIE '00 Proceedings of the 30th Annual Frontiers in Education - Volume 02
MathPad2: a system for the creation and exploration of mathematical sketches
ACM SIGGRAPH 2004 Papers
Comprehensive personalized information access in an educational digital library
Proceedings of the 5th ACM/IEEE-CS joint conference on Digital libraries
From playful exhibits to LOM: lessons from building an exploratorium digital library
Proceedings of the 5th ACM/IEEE-CS joint conference on Digital libraries
MathPad2: a system for the creation and exploration of mathematical sketches
ACM SIGGRAPH 2006 Courses
Live graphics gems as a way to raise repositories for computer graphics education
SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
Introducing live graphics gems to educational material
Computers and Graphics
Problems with using components in educational software
ACM SIGGRAPH 2002 conference abstracts and applications
MathPad2: a system for the creation and exploration of mathematical sketches
ACM SIGGRAPH 2007 courses
ACM SIGGRAPH 2007 courses
"Chinese Whispers": mediating oscillations between physical form and digital space
ACM SIGGRAPH ASIA 2008 educators programme
How to include visuals and interactivities in an educational computer graphics repository
Computers and Graphics
Hi-index | 0.00 |
We believe that an important category of SMET digital library content will be highly interactive, explorable microworlds for teaching science, mathematics, and engineering concepts. Such environments have proved extraordinarily time-consuming and difficult to produce, however, threatening the goals of widespread creation and use. One proposed solution for accelerating production has been the creation of repositories of reusable software components or learning objects. Programmers would use such components to rapidly assemble larger-scale environments. Although many agree on the value of this approach, few repositories of such components have been successfully created. We suggest some reasons for the lack of expected results and propose two strategies for developing such repositories. We report on a case study that provides a proof of concept of these strategies. repositories. We report on a case study that provides a proof of concept of these strategies. contributions from a more diverse audience, including especially those who have substantial classroom and pedagogical expertise but lack programming expertise. It also promotes the extraction of content from software so that collections may be better organized and more easily repurposed to meet the needs of a diverse audience of educators and students.