Interactive sketching for the early stages of user interface design
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambiguous intentions: a paper-like interface for creative design
Proceedings of the 9th annual ACM symposium on User interface software and technology
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Pen-based interaction techniques for organizing material on an electronic whiteboard
Proceedings of the 10th annual ACM symposium on User interface software and technology
Proceedings of the 11th annual ACM symposium on User interface software and technology
Ambiguity and constraint in mathematical expression recognition
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Flatland: new dimensions in office whiteboards
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Integrating interactive computer-based learning experiences into established curricula: a case study
Proceedings of the 5th annual SIGCSE/SIGCUE ITiCSEconference on Innovation and technology in computer science education
A handwriting-based equation editor
Proceedings of the 1999 conference on Graphics interface '99
A component repository for learning objects: a progress report
Proceedings of the 1st ACM/IEEE-CS joint conference on Digital libraries
Writer Adaptation for Online Handwriting Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Recognizing Mathematical Expressions Using Tree Transformation
IEEE Transactions on Pattern Analysis and Machine Intelligence
Aiding manipulation of handwritten mathematical expressions through style-preserving morphs
GRIN'01 No description on Graphics interface 2001
Design of a mathematical expression recognition system
ICDAR '95 Proceedings of the Third International Conference on Document Analysis and Recognition (Volume 2) - Volume 2
PenCalc: A Novel Application of On-Line Mathematical Expression Recognition Technology
ICDAR '01 Proceedings of the Sixth International Conference on Document Analysis and Recognition
Thinglab--a constraint-oriented simulation laboratory.
Thinglab--a constraint-oriented simulation laboratory.
Fluid inking: augmenting the medium of free-form inking with gestures
GI '06 Proceedings of Graphics Interface 2006
Managing ambiguity in mathematical matrices
SBIM '07 Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and modeling
Evaluating an organic interface for learning mathematics
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
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We present mathematical sketching, a novel, pen-based, modeless gestural interaction paradigm for mathematics problem solving. Mathematical sketching derives from the familiar pencil-and-paper process of drawing supporting diagrams to facilitate the formulation of mathematical expressions; however, with a mathematical sketch, users can also leverage their physical intuition by watching their hand-drawn diagrams animate in response to continuous or discrete parameter changes in their written formulas. Diagram animation is driven by implicit associations that are inferred, either automatically or with gestural guidance, from mathematical expressions, diagram labels, and drawing elements. The modeless nature of mathematical sketching enables users to switch freely between modifying diagrams or expressions and viewing animations. Mathematical sketching can also support computational tools for graphing, manipulating and solving equations; initial feedback from a small user group of our mathematical sketching prototype application, MathPad2, suggests that it has the potential to be a powerful tool for mathematical problem solving and visualization.