The lessons of Lucasfilm's habitat
Cyberspace
The development of technology for collective training: SIMNET, a case history
Human Factors - Training theory, methods, and technology
Virtual reality learning environments: potentials and challenges
ACM SIGGRAPH Computer Graphics
Virtual Reality: Scientific and Technological Challenges
Virtual Reality: Scientific and Technological Challenges
The Kahun project: CVE technology development based on real world application and user needs
Proceedings of the ACM symposium on Virtual reality software and technology
Integrating interactive computer-based learning experiences into established curricula: a case study
Proceedings of the 5th annual SIGCSE/SIGCUE ITiCSEconference on Innovation and technology in computer science education
Virtual Drama as a Learning Medium: The Caracol Time Travel Project
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Quality function deployment: a comprehensive literature review
International Journal of Data Analysis Techniques and Strategies
Exploring gaming mechanisms to enhance knowledge acquisition in virtual worlds
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Enhancing the educational value of video games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games (Part II)
Hi-index | 0.00 |
ExploreNet is an experimental environment for creating and delivering networked "virtual worlds." This system's style of user interaction was inspired by the concept of a "habitat" as first articulated in the LucasFilm's Habitat system. Players enter and interact in a habitat via their animated alter egos, called "avatars." Habitats may be created for many purposes, including social interaction, entertainment and education. Our focus has been to facilitate the creation of habitats in which virtual communities of learners and mentors interact. This paper presents details of the current ExploreNet system, including its user interface, the means it provides for creating complex behaviors, details of its implementation, the outcomes of several experiments using this system, and our plans for its natural migration to a World Wide Web-based system.