Integrating interactive computer-based learning experiences into established curricula: a case study
Proceedings of the 5th annual SIGCSE/SIGCUE ITiCSEconference on Innovation and technology in computer science education
ITiCSE-WGR '99 Working group reports from ITiCSE on Innovation and technology in computer science education
Encyclopedia of Software Engineering
Encyclopedia of Software Engineering
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
IEEE Computer Graphics and Applications
The process of effective critiques
ACM SIGGRAPH 2003 Educators Program
Computer graphics educational materials source policies and status report
SIGGRAPH '04 ACM SIGGRAPH 2004 Educators program
Live graphics gems as a way to raise repositories for computer graphics education
SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
Problems with using components in educational software
ACM SIGGRAPH 2002 conference abstracts and applications
Hi-index | 0.00 |
Current educational repositories lack in interactive material. We describe the full pipeline for creating an interactive teaching gem in computer graphics and related domains. Based on experiences from our own classroom use, we explain why and how we specify learning objectives, set up unit tasks, design interactivity levels, and provide source code for homework. The pipeline is illustrated with the making of a real interactive teaching gem. From this we derive implications for computer graphics educators and current community building efforts, and formulate two matching repository services.