SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Time/space tradeoffs for polygon mesh rendering
ACM Transactions on Graphics (TOG)
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Data compression: the complete reference
Data compression: the complete reference
Real time compression of triangle mesh connectivity
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 6th ACM international symposium on Advances in geographic information systems
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2
Compressing Triangulated Irregular Networks
Geoinformatica
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The paper introduces a new method for lossless compression of triangular meshes. The number of commands describing the spatial relationships of the mesh is reduced by expressing the topological relation of pair of triangles. The approach bases on the eight states, which are described by the four commands. A comparison with Touma and Gotsman approach has been made using over 150 testing examples. The proposed approach turns out as more suitable for 2.5D and regular 3D triangular meshes.