Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Generation of transfer functions with stochastic search techniques
Proceedings of the 7th conference on Visualization '96
Design galleries: a general approach to setting parameters for computer graphics and animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
VIS '97 Proceedings of the 8th conference on Visualization '97
Semi-automatic generation of transfer functions for direct volume rendering
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Image-based transfer function design for data exploration in volume visualization
Proceedings of the conference on Visualization '98
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2
Fast detection of meaningful isosurfaces for volume data visualization
Proceedings of the conference on Visualization '01
Salient iso-surface detection with model-independent statistical signatures
Proceedings of the conference on Visualization '01
Proceedings of the conference on Visualization '01
Multidimensional Transfer Functions for Interactive Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Volume Data Mining Using 3D Field Topology Analysis
IEEE Computer Graphics and Applications
The Transfer Function Bake-Off
IEEE Computer Graphics and Applications
A Model for Volume Lighting and Modeling
IEEE Transactions on Visualization and Computer Graphics
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
The Cg Tutorial: The Definitive Guide to Programmable Real-Time Graphics
Lighting Transfer Functions Using Gradient Aligned Sampling
VIS '04 Proceedings of the conference on Visualization '04
A Practical Approach to Spectral Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
An Intelligent System Approach to Higher-Dimensional Classification of Volume Data
IEEE Transactions on Visualization and Computer Graphics
Gaussian Transfer Functions for Multi-Field Volume Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A Novel Interface for Higher-Dimensional Classification of Volume Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Curvature-Based Transfer Functions for Direct Volume Rendering: Methods and Applications
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Visualization of Boundaries in Volumetric Data Sets Using LH Histograms
IEEE Transactions on Visualization and Computer Graphics
Two-Level Interaction Approach for Transfer Function Specification
SIBGRAPI '05 Proceedings of the XVIII Brazilian Symposium on Computer Graphics and Image Processing
High-Level User Interfaces for Transfer Function Design with Semantics
IEEE Transactions on Visualization and Computer Graphics
Design of multi-dimensional transfer functions using dimensional reduction
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Dimensionality reduction on multi-dimensional transfer functions for multi-channel volume data sets
Information Visualization - Special issue on selected papers from visualization and data analysis 2010
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Direct volume rendering (DVR) is a well-known method for exploring volumetric data sets. Optical properties are assigned to the volume data and then a DVR algorithm produces visualizations by sampling volume elements and projecting them into the image plane. The mapping from voxel values to optical attribute values is known as transfer function (TF). Therefore, the quality of a visualization is highly dependent on the TF employed, but its specification is a non-trivial and unintuitive task. Without any help during the TF design process, the user goes through a frustrating and time-consuming trial-and-error cycle. This paper presents a useful combination of TF design techniques in an interactive workspace for volume visualization. Our strategy relies on semi-automatic TFs generation methods: boundary emphasis, stochastic evolutive search in TF space, and manual TF specification aided by dual domain interaction. A two-level user interface was also developed. In the first level, it provides multiple simultaneous interactive visualizations of the volume data using different TFs, while in the second one, a detailed visualization of a single TF and the respective rendered volume are displayed. Moreover, in the second level, the TF can be manually refined and the volume can be further inspected through geometric tools. The techniques combined in this work are complementary, allowing easy and fast TF design and data exploration.