Extracting topographic terrain features from elevation maps
CVGIP: Image Understanding
Improving the application development process with modular visualization environments
ACM SIGGRAPH Computer Graphics - Special focus: modular visualization environments (MVEs)
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Generation of transfer functions with stochastic search techniques
Proceedings of the 7th conference on Visualization '96
Design galleries: a general approach to setting parameters for computer graphics and animation
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
VIS '97 Proceedings of the 8th conference on Visualization '97
A feature-based approach for smooth surfaces
SMA '97 Proceedings of the fourth ACM symposium on Solid modeling and applications
Semi-automatic generation of transfer functions for direct volume rendering
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Image-based transfer function design for data exploration in volume visualization
Proceedings of the conference on Visualization '98
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Volumetric Data Exploration Using Interval Volume
IEEE Transactions on Visualization and Computer Graphics
Surface Coding Based on Morse Theory
IEEE Computer Graphics and Applications
Constructing a Reeb graph automatically from cross sections
IEEE Computer Graphics and Applications
Topology matching for fully automatic similarity estimation of 3D shapes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Exploring scalar fields using critical isovalues
Proceedings of the conference on Visualization '02
Optimizing parallel performance of unstructured volume rendering for the Earth Simulator
Parallel Computing - Parallel graphics and visualisation
Adaptive Design of a Global Opacity Transfer Function for Direct Volume Rendering of Ultrasound Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Automatic cross-sectioning using 3D field topology analysis
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
Topology-Controlled Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Topological Landscapes: A Terrain Metaphor for Scientific Data
IEEE Transactions on Visualization and Computer Graphics
Describing shapes by geometrical-topological properties of real functions
ACM Computing Surveys (CSUR)
Volume visualization and exploration through flexible transfer function design
Computers and Graphics
Volume visualization and exploration through flexible transfer function design
Computers and Graphics
Topology- and error-driven extension of scalar functions from surfaces to volumes
ACM Transactions on Graphics (TOG)
T-map: a topological approach to visual exploration of time-varying volume data
ISHPC'05/ALPS'06 Proceedings of the 6th international symposium on high-performance computing and 1st international conference on Advanced low power systems
A deterministic o(m log m) time algorithm for the reeb graph
Proceedings of the twenty-eighth annual symposium on Computational geometry
Introducing topological attributes for objective-based visualization of simulated datasets
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Technical Section: Topological saliency
Computers and Graphics
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We took advantage of 3D field topology analysis to automate visualization design for volume data mining. We extended the conventional Reeb graph-based approach to capture the topological skeleton of a volumetric field. Based on the analysis results, which are represented in the form of hyper Reeb graphs, we propose two methods for effective geometric object fitting and two principles to design-appropriate color/opacity transfer functions for direct volume rendering. We performed a feasibility study of the proposed methodology using a large-scale 4D simulated data set from atomic collision research.