Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Advanced interactive visualization for CFD
Computing Systems in Education
Topological considerations in isosurface generation extended abstract
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Fast isocontouring for improved interactivity
Proceedings of the 1996 symposium on Volume visualization
Contour trees and small seed sets for isosurface traversal
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
The visualization toolkit (2nd ed.): an object-oriented approach to 3D graphics
The visualization toolkit (2nd ed.): an object-oriented approach to 3D graphics
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Automatic Isosurface Propagation Using an Extrema Graph and Sorted Boundary Cell Lists
IEEE Transactions on Visualization and Computer Graphics
A Near Optimal Isosurface Extraction Algorithm Using the Span Space
IEEE Transactions on Visualization and Computer Graphics
Speeding Up Isosurface Extraction Using Interval Trees
IEEE Transactions on Visualization and Computer Graphics
An Evaluation of Implicit Surface Tilers
IEEE Computer Graphics and Applications
Volume Data Mining Using 3D Field Topology Analysis
IEEE Computer Graphics and Applications
Span filtering: an optimization scheme for volume visualization of large finite element models
VIS '91 Proceedings of the 2nd conference on Visualization '91
Automatic cross-sectioning based on topological volume skeletonization
SG'05 Proceedings of the 5th international conference on Smart Graphics
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As volumetric datasets get larger, exploring the data sets becomes more difficult and tedious. Two approaches have previously been used to solve this problem: presentation of an abstraction of the data and acceleration of extraction and rendering of the data. We present a user centered approach which decouples the volume visualisation into two modes. Selection of the mode is done based on the user's actions. The first mode uses traditional isosurface rendering and extraction techniques and is applied when the user knows the isovalue of interest. The second mode uses a novel view dependent, sampling based isosurface rendering and extraction technique, which allows interactive browsing of the isosurfaces.