SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Geometry-Based Watermarking of 3D Models
IEEE Computer Graphics and Applications
A flexible simulation framework for graphics architectures
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Protecting 3d graphics content
Communications of the ACM - 3d hard copy
Software license management with smart cards
WOST'99 Proceedings of the USENIX Workshop on Smartcard Technology on USENIX Workshop on Smartcard Technology
Quantifying usability in secure graphics: assessing the user costs of protecting 3D content
Proceedings of the 5th symposium on Applied perception in graphics and visualization
A proposed digital rights management system for 3D graphics using biometric watermarks
CCNC'10 Proceedings of the 7th IEEE conference on Consumer communications and networking conference
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With the emergence of 3D graphics/arts assets commerce on the Internet, to protect their intellectual property and to restrict their usage have become a new design challenge. This paper presents a novel protection model for commercial graphics data by integrating digital rights management into the graphics processing unit and creating a digital rights enabled graphics processing system to defend against piracy of entertainment software and copyrighted graphics arts. In accordance with the presented model, graphics content providers distribute encrypted 3D graphics data along with their certified licenses. During rendering, when encrypted graphics data, e.g. geometry or textures, are fetched by a digital rights enabled graphics processing system, it will be decrypted. The graphics processing system also ensures that graphics data such as geometry, textures or shaders are bound only in accordance with the binding constraints designated in the licenses. Special API extensions for media/software developers are also proposed to enable our protection model. We evaluated the proposed hardware system based on cycle-based GPU simulator with configuration in line with realistic implementation and open source video game Quake 3D.