Digital watermarking
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 2 - Volume 02
Protecting 3d graphics content
Communications of the ACM - 3d hard copy
Rotation, Scaling and Translation Invariant Blind Digital Watermarking for 3D Mesh Models
ICICIC '06 Proceedings of the First International Conference on Innovative Computing, Information and Control - Volume 3
A digital rights enabled graphics processing system
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Handbook of Biometrics
User transparent 3D watermarking system based on security policy
CW '07 Proceedings of the 2007 International Conference on Cyberworlds
EURASIP Journal on Advances in Signal Processing
Face Localization in Cluttered Background
IIH-MSP '08 Proceedings of the 2008 International Conference on Intelligent Information Hiding and Multimedia Signal Processing
Mobile 3D Game Contents Watermarking Based on Buyer-Seller Watermarking Protocol
IEICE - Transactions on Information and Systems
A comparison of photometric normalisation algorithms for face verification
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
A buyer-seller watermarking protocol
IEEE Transactions on Image Processing
Watermarking as a means to enhance biometric systems: a critical survey
IH'11 Proceedings of the 13th international conference on Information hiding
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This paper proposes a new DRM system for 3D graphics that makes use of biometric watermarking technology. The presented solution utilizes an image of a biometric trait e.g. face or fingerprint, and embeds it into the 3D graphics as a watermark. This biometric watermark is then used to authenticate a legitimate user. Details for the components of the DRM framework are presented. Adoption of biometric watermarking allows the DRM system to provide consumers unrestricted access to the graphics along with limiting graphics content access to only legitimate users, thereby protecting artists from large scale online piracy. A detailed survey of existing DRM solutions for 3D graphics is provided to identify the limitations of each implementation which offers either restrictive content usage scenarios or is ineffective in preventing unauthorized usage.