Adaptive source rate control for real-time wireless video transmission
Mobile Networks and Applications - Special issue: mobile multimedia communications
Image-based rendering: A new interface between computer vision and computer graphics
ACM SIGGRAPH Computer Graphics
A generic solution for hardware-accelerated remote visualization
VISSYM '02 Proceedings of the symposium on Data Visualisation 2002
X Protocol Reference Manual
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2
OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 1.2
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
IEEE Internet Computing
An accelerated remote graphics architecture for PDAS
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Remote Line Rendering for Mobile Devices
CGI '04 Proceedings of the Computer Graphics International
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Mobile collaborative medical display system
Computer Methods and Programs in Biomedicine
Motion and scene complexity for streaming video games
Proceedings of the 4th International Conference on Foundations of Digital Games
VICTORY: a 3D search engine over P2P and wireless P2P networks
Proceedings of the 4th Annual International Conference on Wireless Internet
Real-time remote rendering of 3D video for mobile devices
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Search and retrieval of multimedia objects over a distributed P2P network for mobile devices
IEEE Wireless Communications - Special issue on seamless content delivery in the future mobile internet
Adaptable client-server architecture for mobile multiplayer games
Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques
A high-quality low-delay remote rendering system for 3D video
Proceedings of the international conference on Multimedia
Proceedings of the 1st ACM International Health Informatics Symposium
Service-oriented interactive 3D visualization of massive 3D city models on thin clients
Proceedings of the 2nd International Conference on Computing for Geospatial Research & Applications
Real-time 3D interaction with deformable model on mobile devices
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Server-based rendering of large 3D scenes for mobile devices using G-buffer cube maps
Proceedings of the 17th International Conference on 3D Web Technology
Proceedings of the 17th International Conference on 3D Web Technology
A real-time remote rendering system for interactive mobile graphics
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP) - Special section of best papers of ACM multimedia 2011, and special section on 3D mobile multimedia
A multigrid approach for bandwidth and display resolution aware streaming of 3D deformations
Proceedings of the 21st ACM international conference on Multimedia
A tablet-based 3D interaction tool for virtual engineering environments
Proceedings of the 12th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
A scalable architecture for 3D map navigation on mobile devices
Personal and Ubiquitous Computing
ASEHM: a new transmission control mechanism for remote rendering system
Multimedia Tools and Applications
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Mobile devices such as Personal Digital Assistants, Tablet PCs, and cellular phones have greatly enhanced user capability to connect to remote resources. Although a large set of applications are now available bridging the gap between desktop and mobile devices, visualization of complex 3D models is still a task hard to accomplish without specialized hardware. This paper proposes a system where a cluster of PCs, equipped with accelerated graphics cards managed by the Chromium software, is able to handle remote visualization sessions based on MPEG video streaming involving complex 3D models. The proposed framework allows mobile devices such as smart phones, Personal Digital Assistants (PDAs), and Tablet PCs to visualize objects consisting of millions of textured polygons and voxels at a frame rate of 30 fps or more depending on hardware resources at the server side and on multimedia capabilities at the client side. The server is able to concurrently manage multiple clients computing a video stream for each one; resolution and quality of each stream is tailored according to screen resolution and bandwidth of the client. The paper investigates in depth issues related to latency time, bit rate and quality of the generated stream, screen resolutions, as well as frames per second displayed.