Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Flexible Point-Based Rendering on Mobile Devices
IEEE Computer Graphics and Applications
A Streaming-Based Solution for Remote Visualization of 3D Graphics on Mobile Devices
IEEE Transactions on Visualization and Computer Graphics
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
The Visual Computer: International Journal of Computer Graphics
Streaming 3D meshes using spectral geometry images
MM '09 Proceedings of the 17th ACM international conference on Multimedia
A demonstration of MobiTree: progressive 3D tree models streaming on mobile clients
MM '09 Proceedings of the 17th ACM international conference on Multimedia
A high-quality low-delay remote rendering system for 3D video
Proceedings of the international conference on Multimedia
Streaming 3D shape deformations in collaborative virtual environment
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
A multigrid approach for bandwidth and display resolution aware streaming of 3D deformations
Proceedings of the 21st ACM international conference on Multimedia
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Mobile-based augmented reality is an emerging technology that provides immersive experiences over wireless networks. Its applications, such as 3D streaming, have become more and more popular on mobile devices. However, most of these applications do not support real-time 3D interactions. Consequently, mobile users can only watch or browse 3D contents passively instead of actively interacting with 3D objects. In this paper, we propose a novel method that allows mobile users to change a model's shape and motions through interactions via mobile touch screen and obtain feedbacks in real-time. To accelerate computational speed and reduce communication load, we compute 3D deformations using a spectral representation. Moreover, a progressive deformation streaming technique is proposed to reduce the effect of interaction delay between the server and mobile clients. Our experimental results indicate that our method provides real-time interaction feedback, offering satisfactory user experiences.