Pareto based optimization of multi-resolution geometry for real time rendering
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Using expressive rendering for remote visualization of large city models
Proceedings of the eleventh international conference on 3D web technology
A Streaming-Based Solution for Remote Visualization of 3D Graphics on Mobile Devices
IEEE Transactions on Visualization and Computer Graphics
A multiresolution object space point-based rendering approach for mobile devices
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
A physically-based client-server rendering solution for mobile devices
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
Mobile analytics for emergency response and training
Information Visualization - Special issue on visual analytics science and technology
Ubiquitous Interactive Visualization of 3-D Mantle Convection through Web Applications Using Java
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing, Part II
Evaluation of Non-photorealistic 3D Urban Models for Mobile Device Navigation
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Practical and Scalable Transmission of Segmented Video Sequences to Multiple Players Using H.264
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Adaptable client-server architecture for mobile multiplayer games
Proceedings of the 3rd International ICST Conference on Simulation Tools and Techniques
MPEG-4-based adaptive remote rendering for video games
Proceedings of the 16th International Conference on 3D Web Technology
PanoWalk: a remote image-based rendering system for mobile devices
PCM'06 Proceedings of the 7th Pacific Rim conference on Advances in Multimedia Information Processing
A scalable architecture for 3D map navigation on mobile devices
Personal and Ubiquitous Computing
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There is a growing interest for providing interactivegraphics also on mobile devices like PDAs, Smartphones,etc. Right now mobile devices are very limited concerninggraphical resources basically only simple 2D rasterizationoperations are available, that run completely on the mainCPU of the device. The desire to have more complex 3Dgraphics on these devices often results in a remote renderingsolution. Classical remote rendering solutions producethe final images on a server and transfer these to the clientdevice over a wired or non-wired network. With this paperwe present an alternative method to the image-basedapproach by splitting the rendering process between clientand server transfering couple of 2D line primitives over thenetwork, which are rendered locally by the mobile device.