SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A model of visual masking for computer graphics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Automatic image placement to provide a guaranteed frame rate
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Time-critical multiresolution scene rendering
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
ACM Transactions on Graphics (TOG)
Time-critical rendering of discrete and continuous levels of detail
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
An accelerated remote graphics architecture for PDAS
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Perceptually guided simplification of lit, textured meshes
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Rendering time estimation for real-time rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
3D graphics rendering time modeling and control for mobile terminals
Proceedings of the ninth international conference on 3D Web technology
Remote Line Rendering for Mobile Devices
CGI '04 Proceedings of the Computer Graphics International
Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework
CGI '04 Proceedings of the Computer Graphics International
Flexible Point-Based Rendering on Mobile Devices
IEEE Computer Graphics and Applications
A new, fast, and efficient image codec based on set partitioning in hierarchical trees
IEEE Transactions on Circuits and Systems for Video Technology
Scenario Based Mapping of Dynamic Applications on MPSoC: A 3D Graphics Case Study
SAMOS '09 Proceedings of the 9th International Workshop on Embedded Computer Systems: Architectures, Modeling, and Simulation
Imperceptible Simplification on Mobile Displays
International Journal of Handheld Computing Research
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This paper proposes a view-dependent quality-cost trade-off decision-taking framework for time-critical multi-resolution rendering. The paper extends existing surface to surface error metrics to a view-dependent accuracy heuristic, used in an off-line process for establishing a representative set of elementary accuracy-cost trade-off curves. These so-called Pareto plots are combined at run-time according to the object meshes visibility and importance (e.g. object distance) for proper global view-dependent quality-cost trade-off decision taking at minimum run-time cost. A more realistic viewpoint-dependent quality metric is introduced without sacrificing too much of the simplicity of earlier proposals.