Scenario-based design: envisioning work and technology in system development
Scenario-based design: envisioning work and technology in system development
Proceedings of the 6th international workshop on Hardware/software codesign
JouleTrack: a web based tool for software energy profiling
Proceedings of the 38th annual Design Automation Conference
UML Distilled: A Brief Guide to the Standard Object Modeling Language
UML Distilled: A Brief Guide to the Standard Object Modeling Language
Pareto-optimization-based run-time task scheduling for embedded systems
Proceedings of the 1st IEEE/ACM/IFIP international conference on Hardware/software codesign and system synthesis
Proceedings of the conference on Design, automation and test in Europe - Volume 1
Real Time UML: Advances in the UML for Real-Time Systems (3rd Edition)
Real Time UML: Advances in the UML for Real-Time Systems (3rd Edition)
Pareto based optimization of multi-resolution geometry for real time rendering
Web3D '05 Proceedings of the tenth international conference on 3D Web technology
Resource prediction for media stream decoding
Proceedings of the conference on Design, automation and test in Europe
System-scenario-based design of dynamic embedded systems
ACM Transactions on Design Automation of Electronic Systems (TODAES)
Run-time Task Overlapping on Multiprocessor Platforms
Journal of Signal Processing Systems
Scenario-oriented design for single-chip heterogeneous multiprocessors
IEEE Transactions on Very Large Scale Integration (VLSI) Systems
A model-driven approach for software parallelization
MODELS'11 Proceedings of the 2011th international conference on Models in Software Engineering
ACM Transactions on Embedded Computing Systems (TECS) - Special Section on ESTIMedia'10
Hi-index | 0.00 |
Modern multimedia applications are becoming increasingly dynamic. The state-of-the-art scalable 3D graphics algorithms are able to adapt at run-time their hardware resource allocation requests according to input, resource availability and a number of quality metrics. Additionally, the resource management mechanisms are becoming more dynamic themselves and are able to cope efficiently at run-time with these varying resource requests, available hardware resources and competing requests from other applications. In this paper, we study the dynamic resource requests of the Wavelet Subdivision Surfaces (WSS) based scalable 3D graphics application. We also show how to schedule its computational resources at run-time with the use of the Task Concurrency Management (TCM) methodology and the System Scenario based approach on MPSoC platform with very heterogeneous Processing Elements (including RISC, VLIW and FPGA accelerator resources).