Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
RING: a client-server system for multi-user virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
ACM Transactions on Graphics (TOG)
Interactive global illumination using fast ray tracing
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Interactive Distributed Ray Tracing of Highly Complex Models
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
An improved illumination model for shaded display
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Modeling the interaction of light between diffuse surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Detail to attention: exploiting visual tasks for selective rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Integrated power management for video streaming to mobile handheld devices
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Remote Line Rendering for Mobile Devices
CGI '04 Proceedings of the Computer Graphics International
Flexible Point-Based Rendering on Mobile Devices
IEEE Computer Graphics and Applications
Dynamic Backlight Adaptation for Low-Power Handheld Devices
IEEE Design & Test
Multi-level ray tracing algorithm
ACM SIGGRAPH 2005 Papers
Perceived aliasing thresholds in high-fidelity rendering
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Designing Graphics Programming Interfaces for Mobile Devices
IEEE Computer Graphics and Applications
Using expressive rendering for remote visualization of large city models
Proceedings of the eleventh international conference on 3D web technology
Ray tracing animated scenes using coherent grid traversal
ACM SIGGRAPH 2006 Papers
Energy-Adaptive Display System Designs for Future Mobile Environments
Proceedings of the 1st international conference on Mobile systems, applications and services
Interactive Illustrative Rendering on Mobile Devices
IEEE Computer Graphics and Applications
MPEG-4-based adaptive remote rendering for video games
Proceedings of the 16th International Conference on 3D Web Technology
A scalable architecture for 3D map navigation on mobile devices
Personal and Ubiquitous Computing
Hi-index | 0.00 |
Mobile devices, also known as small-form-factor (SFF) devices such as mobile phones, PDAs and ultra mobile PCs have continued to grow in popularity. Improvements in SFF hardware has enabled a range of suitable applications such as gaming, interactive visualisation and mobile mapping. Although high-fidelity graphic systems typically have significant computational requirements, the time taken may be largely resolution dependent. The limited resolution of SFFs indicates such platforms are prime candidates for running high-fidelity graphics. Due to the limited hardware available on mobile devices, it is not currently possible to produce high-fidelity graphics in reasonable time. However, most SFFs have some degree of network capability. Using a remote server in conjunction with a mobile device to render high-fidelity graphics on demand allows us to substantially reduce the total rendering time. This paper introduces a client-server framework for minimising rendering times using a cost function to predict optimal distribution of rendering.