ARTSccelerated ray-tracing system
IEEE Computer Graphics and Applications
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
An introduction to ray tracing
An introduction to ray tracing
Fast, minimum storage ray-triangle intersection
Journal of Graphics Tools
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Ray tracing on programmable graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Fast 3D triangle-box overlap testing
Journal of Graphics Tools
Interactive Ray Tracing for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
Faster Ray Tracing Using Adaptive Grids
IEEE Computer Graphics and Applications
Dynamic Acceleration Structures for Interactive Ray Tracing
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Beam tracing polygonal objects
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Scene decompositions for accelerated ray tracing
Scene decompositions for accelerated ray tracing
KD-tree acceleration structures for a GPU raytracer
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
RPU: a programmable ray processing unit for realtime ray tracing
ACM SIGGRAPH 2005 Papers
Distributed Interactive Ray Tracing of Dynamic Scenes
PVG '03 Proceedings of the 2003 IEEE Symposium on Parallel and Large-Data Visualization and Graphics
Ray tracing with reduced-precision bounding volume hierarchies
Ray tracing with reduced-precision bounding volume hierarchies
Ray tracing animated scenes using coherent grid traversal
ACM SIGGRAPH 2006 Papers
Ray tracing animated scenes using coherent grid traversal
ACM SIGGRAPH 2006 Papers
Traversal fields for ray tracing dynamic scenes
Proceedings of the ACM symposium on Virtual reality software and technology
Exploring the use of ray tracing for future games
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
Ray tracing deformable scenes using dynamic bounding volume hierarchies
ACM Transactions on Graphics (TOG)
Use of hardware Z-buffered rasterization to accelerate ray tracing
Proceedings of the 2007 ACM symposium on Applied computing
A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data
IEEE Transactions on Visualization and Computer Graphics
Packet-based whitted and distribution ray tracing
GI '07 Proceedings of Graphics Interface 2007
High quality rendering using ray tracing and photon mapping
ACM SIGGRAPH 2007 courses
Journal of Parallel and Distributed Computing
Interactive Isosurface Ray Tracing of Time-Varying Tetrahedral Volumes
IEEE Transactions on Visualization and Computer Graphics
A physically-based client-server rendering solution for mobile devices
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
Visual perception in design and robotics
Integrated Computer-Aided Engineering - Informatics in Control, Automation and Robotics
Advanced global illumination using photon mapping
ACM SIGGRAPH 2008 classes
Real-time KD-tree construction on graphics hardware
ACM SIGGRAPH Asia 2008 papers
Ray tracing NPR-style feature lines
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
A parallel algorithm for construction of uniform grids
Proceedings of the Conference on High Performance Graphics 2009
Efficient ray traced soft shadows using multi-frusta tracing
Proceedings of the Conference on High Performance Graphics 2009
Precomputation-Based Rendering
Foundations and Trends® in Computer Graphics and Vision
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
ACM SIGGRAPH ASIA 2009 Courses
Rendering method of multiple reflections on a semi-cylindrical mirror
ACM SIGGRAPH ASIA 2010 Posters
Parallel path tracing using incoherent path-atom binning
Proceedings of the 24th Spring Conference on Computer Graphics
Accelerated entry point search algorithm for real-time ray-tracing
Proceedings of the 25th Spring Conference on Computer Graphics
Implicit and dynamic trees for high performance rendering
Proceedings of Graphics Interface 2011
Razor: An architecture for dynamic multiresolution ray tracing
ACM Transactions on Graphics (TOG)
Naive ray-tracing: A divide-and-conquer approach
ACM Transactions on Graphics (TOG)
Massively parallel identification of intersection points for GPGPU ray tracing
ICA3PP'11 Proceedings of the 11th international conference on Algorithms and architectures for parallel processing - Volume Part II
An efficient parallel architecture for ray-tracing
Analog Integrated Circuits and Signal Processing
Lazy Visibility Evaluation for Exact Soft Shadows
Computer Graphics Forum
3D rasterization: a bridge between rasterization and ray casting
Proceedings of Graphics Interface 2012
Distance aware ray tracing for curves
ACM SIGGRAPH 2012 Posters
Compact, fast and robust grids for ray tracing
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Real-time concurrent linked list construction on the GPU
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
Precomputed radiance transfer for real-time indirect lighting using a spectral mesh basis
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
A real-time beam tracer with application to exact soft shadows
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Whitted ray-tracing for dynamic scenes using a ray-space hierarchy on the GPU
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
Instant ray tracing: the bounding interval hierarchy
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Asynchronous BVH construction for ray tracing dynamic scenes on parallel multi-core architectures
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
Ray tracing dynamic scenes with shadows on GPU
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
Improving Data Locality for Efficient In-Core Path Tracing
Computer Graphics Forum
Journal of Systems Architecture: the EUROMICRO Journal
Efficient divide-and-conquer ray tracing using ray sampling
Proceedings of the 5th High-Performance Graphics Conference
A micro 64-tree structure for accelerating ray tracing on a GPU
Proceedings of Graphics Interface 2013
Parallel processing of intersections for ray-tracing in application-specific processors and GPGPUs
Microprocessors & Microsystems
GPU-optimized volume ray tracing for massive numbers of rays in radiotherapy
ACM Transactions on Embedded Computing Systems (TECS)
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We present a new approach to interactive ray tracing of moderate-sized animated scenes based on traversing frustum-bounded packets of coherent rays through uniform grids. By incrementally computing the overlap of the frustum with a slice of grid cells, we accelerate grid traversal by more than a factor of 10, and achieve ray tracing performance competitive with the fastest known packet-based kd-tree ray tracers. The ability to efficiently rebuild the grid on every frame enables this performance even for fully dynamic scenes that typically challenge interactive ray tracing systems.