An improved illumination model for shaded display
Communications of the ACM
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
RPU: a programmable ray processing unit for realtime ray tracing
ACM SIGGRAPH 2005 Papers
Ray tracing animated scenes using coherent grid traversal
ACM SIGGRAPH 2006 Papers
Ray Tracing from the Ground Up
Ray Tracing from the Ground Up
Dynamic Warp Formation and Scheduling for Efficient GPU Control Flow
Proceedings of the 40th Annual IEEE/ACM International Symposium on Microarchitecture
Toward a multicore architecture for real-time ray-tracing
Proceedings of the 41st annual IEEE/ACM International Symposium on Microarchitecture
Programming Massively Parallel Processors: A Hands-on Approach
Programming Massively Parallel Processors: A Hands-on Approach
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The latest advancements in computer graphics architectures, as the replacement of some fixed stages of the pipeline for programmable stages (shaders), have been enabling the development of parallel general purpose applications on massively parallel graphics architectures (Streaming Processors). For years the graphics processing unit (GPU) is being optimized for increasingly high throughput of massively parallel floating-point computations. However, only the applications that exhibit Data Level parallelism can achieve substantial acceleration in such architectures. In this paper we present a parallel implementation of the GridRT architecture for GPGPU ray tracing. Such architecture can expose two levels of parallelism in ray tracing: parallel ray processing and parallel intersection tests, respectively. We also present a traditional parallel implementation of ray tracing in GPGPU, for comparison against the GridRT-GPGPU implementation.