Polygon-assisted JPEG and MPEG compression of synthetic images
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
An image-based approach to three-dimensional computer graphics
An image-based approach to three-dimensional computer graphics
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Isosurface extraction techniques for Web-based volume visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Postrendering 3d image warping: visibility, reconstruction, and performance for depth-image warping
Postrendering 3d image warping: visibility, reconstruction, and performance for depth-image warping
The effects of loss and latency on user performance in unreal tournament 2003®
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
Flexible Point-Based Rendering on Mobile Devices
IEEE Computer Graphics and Applications
Real-time multidepth stream compression
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
THINC: a virtual display architecture for thin-client computing
Proceedings of the twentieth ACM symposium on Operating systems principles
Remote rendering and streaming of progressive panoramas for mobile devices
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
A Streaming-Based Solution for Remote Visualization of 3D Graphics on Mobile Devices
IEEE Transactions on Visualization and Computer Graphics
Streaming Scenes to MPEG-4 Video-Enabled Devices
IEEE Computer Graphics and Applications
A Framework for Collaborative Real-Time 3D Teleimmersion in a Geographically Distributed Environment
ISM '08 Proceedings of the 2008 Tenth IEEE International Symposium on Multimedia
Seleton-based data compression for multi-camera tele-immersion system
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Using graphics rendering contexts to enhance the real-time video coding for mobile cloud gaming
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Towards peer-assisted rendering in networked virtual environments
MM '11 Proceedings of the 19th ACM international conference on Multimedia
ICME '11 Proceedings of the 2011 IEEE International Conference on Multimedia and Expo
Interactive indirect lighting computed in the cloud
ACM SIGGRAPH 2013 Talks
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Mobile devices are gradually changing people's computing behaviors. However, due to the limitations of physical size and power consumption, they are not capable of delivering a 3D graphics rendering experience comparable to desktops. Many applications with intensive graphics rendering workloads are unable to run on mobile platforms directly. This issue can be addressed with the idea of remote rendering: the heavy 3D graphics rendering computation runs on a powerful server and the rendering results are transmitted to the mobile client for display. However, the simple remote rendering solution inevitably suffers from the large interaction latency caused by wireless networks, and is not acceptable for many applications that have very strict latency requirements. In this article, we present an advanced low-latency remote rendering system that assists mobile devices to render interactive 3D graphics in real-time. Our design takes advantage of an image based rendering technique: 3D image warping, to synthesize the mobile display from the depth images generated on the server. The research indicates that the system can successfully reduce the interaction latency while maintaining the high rendering quality by generating multiple depth images at the carefully selected viewpoints. We study the problem of viewpoint selection, propose a real-time reference viewpoint prediction algorithm, and evaluate the algorithm performance with real-device experiments.