Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Image-Based Rendering
Point-Based Graphics
A Streaming-Based Solution for Remote Visualization of 3D Graphics on Mobile Devices
IEEE Transactions on Visualization and Computer Graphics
Technical strategies for massive model visualization
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Service-oriented approach to collaborative visualization
Concurrency and Computation: Practice & Experience - UK e-Science All Hands Meeting 2006
Combining synchronous and asynchronous collaboration within 3D city models
GIScience'10 Proceedings of the 6th international conference on Geographic information science
A scalable architecture for 3D map navigation on mobile devices
Personal and Ubiquitous Computing
ASEHM: a new transmission control mechanism for remote rendering system
Multimedia Tools and Applications
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Virtual 3D city models serve as integration platforms for complex geospatial and georeferenced information and as medium for effective communication of spatial information. In this paper, we present a system architecture for service-oriented, interactive 3D visualization of massive 3D city models on thin clients such as mobile phones and tablets. It is based on high performance, server-side 3D rendering of extended cube maps, which are interactively visualized by corresponding 3D thin clients. As key property, the complexity of the cube map data transmitted between server and client does not depend on the model's complexity. In addition, the system allows the integration of thematic raster and vector geodata into the visualization process. Users have extensive control over the contents and styling of the visual representations. The approach provides a solution for safely, robustly distributing and interactively presenting massive 3D city models. A case study related to city marketing based on our prototype implementation shows the potentials of both server-side 3D rendering and fully interactive 3D thin clients on mobile phones.