Computer animation primer
Computer animation: theory and practice
Computer animation: theory and practice
Digital image processing
A conversational extensible system for the animation of shaded images
SIGGRAPH '76 Proceedings of the 3rd annual conference on Computer graphics and interactive techniques
Computers and Intractability: A Guide to the Theory of NP-Completeness
Computers and Intractability: A Guide to the Theory of NP-Completeness
Computer animation with scripts and actors
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
The problems of computer-assisted animation
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Digital video display systems and dynamic graphics
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Manipulating simulated objects with real-world gestures using a force and position sensitive screen
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Row replacement algorithms for screen editors
ACM Transactions on Programming Languages and Systems (TOPLAS)
Motion compensated compression of computer animation frames
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Lossless compression of computer generated animation frames
ACM Transactions on Graphics (TOG)
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A program for the real-time display of computer animation on a bit-mapped raster display is presented. The differential compiler performs temporal domain image data compression using frame replenishment coding on successive frames of animation stored in memory as bitmaps and saves only the differences. A small run-time interpreter then retrieves and displays the differences in real-time to create the animated effect. This results in a significant reduction in storage requirements, and allows animation on general purpose computers which would otherwise be too slow or have insufficient memory. Frame creation is both device and method independent. An animation environment supports interactive editing capabilities, reconstructing any arbitrary desired frame for later modification. Frames can be added, modified, or deleted, and the animated sequence can be viewed at any point during the session. The compiler is automatically called as needed; its operation is transparent to the user. The compiler is described in detail, both in terms of data compression and the requirements of interactive animation editing.