Procedural elements for computer graphics
Procedural elements for computer graphics
Geometric modeling
Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
ARTSccelerated ray-tracing system
IEEE Computer Graphics and Applications
Identification of 3D objects from multiple silhouettes using Quadtrees/Octrees
Computer Vision, Graphics, and Image Processing
A radiosity method for non-diffuse environments
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Volume/surface octrees for the representation of three-dimensional objects
Computer Vision, Graphics, and Image Processing
Computer Graphics Forum
Data structures for ray tracing
Proceedings of a workshop (Eurographics Seminars on Data structures for raster graphics
Bibliography on quadtrees and related hierarchical data structures
Proceedings of a workshop (Eurographics Seminars on Data structures for raster graphics
Optimal quadtree construction algorithms
Computer Vision, Graphics, and Image Processing
Generating octree models of 3D objects from their silhouettes in a sequence of images
Computer Vision, Graphics, and Image Processing
Fast ray tracing by ray classification
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Accurate triangulations of deformed, intersecting surfaces
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Ray tracing complex models containing surface tessellations
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Set operations on polyhedra using binary space partitioning trees
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Line drawings of octree-represented objects
ACM Transactions on Graphics (TOG)
Hierarchical Data Structures and Algorithms for Computer Graphics. Part I.
IEEE Computer Graphics and Applications
Efficient Component Labeling of Images of Arbitrary Dimension Represented by Linear Bintrees
IEEE Transactions on Pattern Analysis and Machine Intelligence
SCG '85 Proceedings of the first annual symposium on Computational geometry
Pyramid computer algorithms for determining geometric properties of images
SCG '85 Proceedings of the first annual symposium on Computational geometry
The hemi-cube: a radiosity solution for complex environments
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Compositing 3-D rendered images
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A Characterization of Ten Hidden-Surface Algorithms
ACM Computing Surveys (CSUR)
Representations for Rigid Solids: Theory, Methods, and Systems
ACM Computing Surveys (CSUR)
The Quadtree and Related Hierarchical Data Structures
ACM Computing Surveys (CSUR)
A hierarchical data structure for multidimensional digital images
Communications of the ACM
An improved illumination model for shaded display
Communications of the ACM
Hidden surface removal using polygon area sorting
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Near real-time shaded display of rigid objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
A rectangular area filling display system architecture
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
An algorithm and data structure for 3D object synthesis using surface patch intersections
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
On visible surface generation by a priori tree structures
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Efficient octree conversion by connectivity labeling
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
An adaptive subdivision algorithm and parallel architecture for realistic image synthesis
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Modeling the interaction of light between diffuse surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Winged edge polyhedron representation.
Winged edge polyhedron representation.
Efficient computation and data structures for graphics.
Efficient computation and data structures for graphics.
Application of alternative quadtree representations (vlsi, data structures)
Application of alternative quadtree representations (vlsi, data structures)
Hierarchical Data Structures and Algorithms for Computer Graphics. Part I.
IEEE Computer Graphics and Applications
Correlative visualization techniques for multidimensional data
IBM Journal of Research and Development
Parallel Display of Objects Represented by Linear Octrees
IEEE Transactions on Parallel and Distributed Systems
Rapid previewing via volume-based solid modeling
SMA '95 Proceedings of the third ACM symposium on Solid modeling and applications
Texture mapping 3D models of real-world scenes
ACM Computing Surveys (CSUR)
Accelerating volume animation by space-leaping
VIS '93 Proceedings of the 4th conference on Visualization '93
Video based indoor exploration with autonomous and mobile robots
Journal of Intelligent and Robotic Systems
Adaptive computations on conforming quadtree meshes
Finite Elements in Analysis and Design - Special issue: The sixteenth annual Robert J. Melosh competition
Large object segmentation with region priority rendering
ACSC '05 Proceedings of the Twenty-eighth Australasian conference on Computer Science - Volume 38
Compression, segmentation, and modeling of filamentary volumetric data
SM '04 Proceedings of the ninth ACM symposium on Solid modeling and applications
Algorithms for the physical rendering and assembly of octree models
Computer-Aided Design
Adaptive computations on conforming quadtree meshes
Finite Elements in Analysis and Design - Special issue: The sixteenth annual Robert J. Melosh competition
Accelerating volume rendering by ray leaping with back steps
Computer Methods and Programs in Biomedicine
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For pt.I see ibid., vol.8, no.3, p.48-68, May (1988). Advanced applications for preliminary display methods are focused on, with emphasis on the octree. Topics include use of the quadtree as a basis for hidden-surface algorithms, parallel and perspective projection methods to display a collection of objects represented by an octree, and the use of octrees to facilitate such image-rendering techniques as ray tracing and radiosity.