Hierarchical Data Structures and Algorithms for Computer Graphics. Part I.
IEEE Computer Graphics and Applications
Applications of spatial data structures: Computer graphics, image processing, and GIS
Applications of spatial data structures: Computer graphics, image processing, and GIS
Spatial tessellations: concepts and applications of Voronoi diagrams
Spatial tessellations: concepts and applications of Voronoi diagrams
An adaptively refined Cartesian mesh solver for the Euler equations
Journal of Computational Physics
Adaptive mesh refinement computation of solidification microstructures using dynamic data structures
Journal of Computational Physics
The Quadtree and Related Hierarchical Data Structures
ACM Computing Surveys (CSUR)
Hierarchical Data Structures and Algorithms for Computer Graphics
IEEE Computer Graphics and Applications
Generalized barycentric coordinates on irregular polygons
Journal of Graphics Tools
Computer Aided Geometric Design
SuperLU Users'' Guide
A Modified Quadtree Approach To Finite Element Mesh Generation
IEEE Computer Graphics and Applications
Operations on Images Using Quad Trees
IEEE Transactions on Pattern Analysis and Machine Intelligence
Finite-Element Non-conforming h-Adaptive Strategy Based on Autonomous Leaves Graph
ICCS '09 Proceedings of the 9th International Conference on Computational Science: Part I
Advances in Engineering Software
Error estimates for parabolic optimal control problem by fully discrete mixed finite element methods
Finite Elements in Analysis and Design
A fast object-oriented Matlab implementation of the Reproducing Kernel Particle Method
Computational Mechanics
Dynamic grid for mesh generation by the advancing front method
Computers and Structures
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In this paper, the quadtree data structure and conforming polygonal interpolants are used to develop an h-adaptive finite element method. Quadtree is a hierarchical data structure that is computationally attractive for adaptive numerical simulations. Mesh generation and adaptive refinement of quadtree meshes is straight-forward. However, finite elements are non-conforming on quadtree meshes due to level-mismatches between adjacent elements, which results in the presence of so-called hanging nodes. In this study, we use meshfree (natural-neighbor, nn) basis functions on a reference element combined with an affine map to construct conforming approximations on quadtree meshes. Numerical examples are presented to demonstrate the accuracy and performance of the proposed h-adaptive finite element method.