Modified Arc tree based hierarchical representation of digital curve
Pattern Recognition Letters
Adaptive computations on conforming quadtree meshes
Finite Elements in Analysis and Design - Special issue: The sixteenth annual Robert J. Melosh competition
Quadtree-based representations of grid-oriented data
Image and Vision Computing
Set operations on constant bit-length linear quadtrees
Pattern Recognition
GbRPR'05 Proceedings of the 5th IAPR international conference on Graph-Based Representations in Pattern Recognition
Recursive pyramids and their use for image coding
Pattern Recognition Letters
Expected and worst-case storage requirements for quadtrees
Pattern Recognition Letters
Supervised assessment of segmentation hierarchies
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part IV
Adaptive collaborative environment for vascular problems telediagnosis
IWAAL'12 Proceedings of the 4th international conference on Ambient Assisted Living and Home Care
Shape Codification Indexing and Retrieval Using the Quad-Tree Structure
International Journal of Computer Vision and Image Processing
Proceedings of the Second ACM SIGSPATIAL International Workshop on Mobile Geographic Information Systems
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A quad tree for representing a picture is a tree in which successively deeper levels represent successively finer subdivisions of picture area. An algorithm is given for superposing N quad trees in time proportional to the total number of nodes in the trees. Warnock-type algorithms are then presented for building the quad tree for the picture of the boundary of a polygon, and for coloring the interior of such a polygon. These algorithms take O(v + p + q) time, where v is the number of polygon vertices, p is the polygon perimeter, and q is a resolution parameter. When the resolution q is fixed, these algorithms are asymptotically optimal.