Automatic illustration of 3D geometric models: lines
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Footprint evaluation for volume rendering
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Automated generation of intent-based 3D Illustrations
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Supporting interactivity in automated 3D illustrations
IUI '93 Proceedings of the 1st international conference on Intelligent user interfaces
Rendering with coherent layers
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Compositing 3-D rendered images
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Illustrating Anatomic Models - A Semi-Interactive Approach
VBC '96 Proceedings of the 4th International Conference on Visualization in Biomedical Computing
Nailboards: A Rendering Primitive for Image Caching in Dynamic Scenes
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Merging and transformation of raster images for cartoon animation
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Automatic illustration of 3D geometric models: surfaces
VIS '90 Proceedings of the 1st conference on Visualization '90
Volumetric illustration: designing 3D models with internal textures
ACM SIGGRAPH 2004 Papers
Importance-Driven Feature Enhancement in Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
Real-time watercolor illustrations of plants using a blurred depth test
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Image enhancement by unsharp masking the depth buffer
ACM SIGGRAPH 2006 Papers
ClearView: An Interactive Context Preserving Hotspot Visualization Technique
IEEE Transactions on Visualization and Computer Graphics
Interactive cutaway illustrations of complex 3D models
ACM SIGGRAPH 2007 papers
Semantic Layers for Illustrative Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Automated generation of interactive 3D exploded view diagrams
ACM SIGGRAPH 2008 papers
Interactive Focus and Context Visualization for Augmented Reality
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
ACM SIGGRAPH 2009 papers
A sketching interface for modeling the internal structures of 3D shapes
SG'03 Proceedings of the 3rd international conference on Smart graphics
Directing gaze in 3D models with stylized focus
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Layers for effective volume rendering
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Interaction-dependent semantics for illustrative volume rendering
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Mixed-order compositing for 3D paintings
Proceedings of the 2011 SIGGRAPH Asia Conference
Computer Graphics Forum
Adaptive Cross-sections of Anatomical Models
Computer Graphics Forum
HeartPad: real-time visual guidance for cardiac ultrasound
Proceedings of the Workshop at SIGGRAPH Asia
Hi-index | 0.00 |
In this paper, we introduce a novel framework for the compositing of interactively rendered 3D layers tailored to the needs of scientific illustration. Currently, traditional scientific illustrations are produced in a series of composition stages, combining different pictorial elements using 2D digital layering. Our approach extends the layer metaphor into 3D without giving up the advantages of 2D methods. The new compositing approach allows for effects such as selective transparency, occlusion overrides, and soft depth buffering. Furthermore, we show how common manipulation techniques such as masking can be integrated into this concept. These tools behave just like in 2D, but their influence extends beyond a single viewpoint. Since the presented approach makes no assumptions about the underlying rendering algorithms, layers can be generated based on polygonal geometry, volumetric data, point-based representations, or others. Our implementation exploits current graphics hardware and permits real-time interaction and rendering.