A voxel-based, forward projection algorithm for rendering surface and volumetric data

  • Authors:
  • John R. Wright;Julia C. L. Hsieh

  • Affiliations:
  • Hughes Training, Inc., West Covina, CA;Hughes Training, Inc., West Covina, CA

  • Venue:
  • VIS '92 Proceedings of the 3rd conference on Visualization '92
  • Year:
  • 1992

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Abstract

In this paper we present a voxel-based, forward projection algorithm with a pipeline architecture for real-time applications. The multi-sensor capabilities (electro-optical, or visual, and infrared) currently implemented in software have also been applied to non-real-time imaging applications on workstations and minicomputers. Most suited for terrain based applications, the system features haze, imbedded targets, moving objects, smooth shading, and specular reflections.