Pyramidal displacement mapping: a GPU based artifacts-free ray tracing through an image pyramid

  • Authors:
  • Kyoungsu Oh;Hyunwoo Ki;Cheol-Hi Lee

  • Affiliations:
  • Soongsil University;Soongsil University;Seoul University of Venture and Information

  • Venue:
  • Proceedings of the ACM symposium on Virtual reality software and technology
  • Year:
  • 2006

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Abstract

Displacement mapping enables us to details to polygonal meshes. We present a real-time artifacts-free inverse displacement mapping method using per-pixel ray tracing through an image pyramid on the GPU. In each pixel, we make a ray and trace the ray through a displacement map to find an intersection. To skip empty-regions safely, we use the quad-tree image pyramid of a displacement map in top-down order. For magnification we estimate an intersection between a ray and a bi-linearly interpolated displacement. For minification we perform a mipmap-like prefiltering to improve quality of result images and rendering performance. Results show that our method produces correct images even at steep grazing angles. Rendering speed of test scenes were over hundreds of frames per second and less influence to the resolution of the map. Our method is simple enough to add to existing virtual reality systems easily.