Planar 2-pass texture mapping and warping
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Separable image warping with spatial lookup tables
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Three-pass affine transforms for volume rendering
VVS '90 Proceedings of the 1990 workshop on Volume visualization
Splitting-Integrating Method for Normalizing Images by Inverse Transformations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Texture mapping 3D models of real-world scenes
ACM Computing Surveys (CSUR)
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A New Neuro-Fuzzy Classifier with Application to On-Line Face Detection and Recognition
Journal of VLSI Signal Processing Systems
Implementation and applications of the distortion operator
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
Resample hardware for 3D graphics
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Image Metamorphosis with Scattered Feature Constraints
IEEE Transactions on Visualization and Computer Graphics
Spatial Transformations for Rapid Scan-Line Surface Shadowing
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Interactive Stereoscopic Rendering of Volumetric Environments
IEEE Transactions on Visualization and Computer Graphics
Image Interpolation Using Enhanced Multiresolution Critical-Point Filters
International Journal of Computer Vision - Special Issue on Computer Vision Research at the Beckman Institute of Advanced Science and Technology
THINC: a virtual display architecture for thin-client computing
Proceedings of the twentieth ACM symposium on Operating systems principles
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A two-pass spatial transform technique that does not exhibit the aliasing artifacts associated with techniques for spatial transform of discrete sampled images is possible through the use of a complete and continuous resampling interpolation algorithm. The algorithm is complete in the sense that all the pixels of the input image under the map of the output image fully contribute to the output image. It is continuous in the sense that no gaps or overlaps exist in the sampling of the input pixels and that the sampling can be performed with arbitrary precision. The technique is real time in the sense that it can be guaranteed to operate for any arbitrary transform within a given time limit. Because of the complete and continuous nature of the resampling algorithm, the resulting image is free of the classic sampling artifacts such as graininess, degradation, and edge aliasing.