The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Planar 2-pass texture mapping and warping
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 1997 symposium on Interactive 3D graphics
Geometry caching for ray-tracing displacement maps
Proceedings of the eurographics workshop on Rendering techniques '96
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multiresolution rendering with displacement mapping
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Adaptive view dependent tessellation of displacement maps
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Direct Ray Tracing of Displacement Mapped Triangles
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Real-time rendering of real world environments
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Efficient displacement mapping by image warping
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
View-dependent displacement mapping
ACM SIGGRAPH 2003 Papers
Object representation using 1D displacement mapping
GI '04 Proceedings of the 2004 Graphics Interface Conference
A hybrid hardware-accelerated algorithm for high quality rendering of visual hulls
GI '04 Proceedings of the 2004 Graphics Interface Conference
Hardware accelerated per-pixel displacement mapping
GI '04 Proceedings of the 2004 Graphics Interface Conference
Interactive modeling of topologically complex geometric detail
ACM SIGGRAPH 2004 Papers
Real-time relief mapping on arbitrary polygonal surfaces
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Camera field rendering for static and dynamic scenes
Graphical Models
Relief mapping of non-height-field surface details
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Dynamic parallax occlusion mapping with approximate soft shadows
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Rendering geometry with relief textures
GI '06 Proceedings of Graphics Interface 2006
Practical parallax occlusion mapping with approximate soft shadows for detailed surface rendering
ACM SIGGRAPH 2006 Courses
Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware
GI '07 Proceedings of Graphics Interface 2007
Rendering 3D volumes using per-pixel displacement mapping
Proceedings of the 2007 ACM SIGGRAPH symposium on Video games
Geometric displacement on plane and sphere
GI '08 Proceedings of graphics interface 2008
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
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In this paper, we present a technique for rendering displacement mapped geometry using current graphics hard-ware.Our method renders a displacement by slicing through the enclosing volume. The α-test is used to render only the appropriate parts of every slice. The slices need not to be aligned with the base surface, e.g. it is possible to do screen-space aligned slicing.We then extend the method to be able to render the intersection between several displacement mapped polygons. This is used to render a new kind of image-based objects based on images with depth, which we call image based depth objects.This technique can also directly be used to accelerate the rendering of objects using the image-based visual hull. Other warping based IBR techniques can be accelerated in a similar manner.