Feature-based image metamorphosis
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Virtualized reality: constructing time-varying virtual worlds from real world events
VIS '97 Proceedings of the 8th conference on Visualization '97
Rendering with concentric mosaics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Surface light fields for 3D photography
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Dynamically reparameterized light fields
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Graphical Models
Feature-based light field morphing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Spatio-temporal view interpolation
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A real-time distributed light field camera
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms
International Journal of Computer Vision
Genetic-Based Stereo Algorithm and Disparity Map Evaluation
International Journal of Computer Vision
Real-Time Video-Based Modeling and Rendering of 3D Scenes
IEEE Computer Graphics and Applications
IEEE Transactions on Pattern Analysis and Machine Intelligence
Efficient Free Form Light Field Rendering
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Plenoptic Modeling and Rendering from Image Sequences Taken by Hand-Held Camera
Mustererkennung 1999, 21. DAGM-Symposium
Hardware accelerated displacement mapping for image based rendering
GRIN'01 No description on Graphics interface 2001
The Rayset and its applications
GRIN'01 No description on Graphics interface 2001
Photorealistic Scene Reconstruction by Voxel Coloring
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Fast Stereo Matching Using Reliability-Based Dynamic Programming and Consistency Constraints
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
3D Image Display with Motion Parallax by Camera Matrix Stereo
ICMCS '96 Proceedings of the 1996 International Conference on Multimedia Computing and Systems
Efficient displacement mapping by image warping
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware
GI '07 Proceedings of Graphics Interface 2007
Temporal synchronization of non-overlapping videos using known object motion
Pattern Recognition Letters
Hi-index | 0.00 |
Most of the previously proposed image-based rendering approaches rely on a large number of samples, accurate depth information, or 3D geometric proxies. It is, therefore, a challenge to apply them to render novel views for dynamic scenes as the required information is difficult to obtain in real-time. The proposed approach requires only sparely sampled data. Two new interpolation techniques are presented in this paper, the combination of which can produce reasonable rendering results for sparsely sampled real scenes. The first one, which is a color-matching based interpolation, searches for a possible physical point along the testing ray using color information in nearby reference images. The second technique, which is a disparity-matching based interpolation, tries to find the closest intersection between the testing ray and the disparity surfaces defined by nearby reference images. Both approaches are designed as backward rendering techniques and can be combined to produce robust results. Our experiments suggest that the proposed approach is capable of handling complex dynamic real scenes offline.