View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 1997 symposium on Interactive 3D graphics
Time critical lumigraph rendering
Proceedings of the 1997 symposium on Interactive 3D graphics
Image-based rendering (panel): really new or déjà vu?
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Multiple-center-of-projection images
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Image-based object representation by layered impostors
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Rendering with concentric mosaics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Simulation of wrinkled surfaces
SIGGRAPH '78 Proceedings of the 5th annual conference on Computer graphics and interactive techniques
Digital Image Warping
Panoramic mosaics by manifold projection
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Rendering of spherical light fields
PG '97 Proceedings of the 5th Pacific Conference on Computer Graphics and Applications
The Delta Tree: An Object-Centered Approach to Image-Based Rendering
The Delta Tree: An Object-Centered Approach to Image-Based Rendering
Efficient displacement mapping by image warping
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Genetic-Based Stereo Algorithm and Disparity Map Evaluation
International Journal of Computer Vision
Camera field rendering for static and dynamic scenes
Graphical Models
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In this paper, a novel concept, rayset, is proposed. A new image based representation, object centered concentric mosaics (OCCM), is derived based on this concept. The rayset is a parametric function, which consists of two mapping relations. The first mapping relation maps from a parameter space to the ray space. The second one maps from the parameter space to the attribute space. We show that different image-based scene representations can all be cast as different kinds of raysets, and image-based rendering approaches can be regarded as attempts to sample and reconstruct the scene using different raysets. A collection of OCCM is a 3-D rayset, which can be used to represent an object. The storage size for OCCM is about the same as an animation sequence generated with a virtual camera rotated around the object. However, comparing with such an animation sequence, OCCM provide a much richer experience because the user can move back and forth freely in the scene and observe the changes in parallax.