Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
An implicit surface polygonizer
Graphics gems IV
Piecewise smooth surface reconstruction
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Zippered polygon meshes from range images
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
Reliable Surface Reconstructiuon from Multiple Range Images
ECCV '96 Proceedings of the 4th European Conference on Computer Vision-Volume I - Volume I
A Stereo Machine for Video-Rate Dense Depth Mapping and Its New Applications
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
3-D Scene Data Recovery using Omnidirectional Multibaseline Stereo
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Virtualized reality: concepts and early results
VSR '95 Proceedings of the IEEE Workshop on Representation of Visual Scenes
Rendering real-world objects using view interpolation
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Multiple perspective interactive video
ICMCS '95 Proceedings of the International Conference on Multimedia Computing and Systems
Vision: A Computational Investigation into the Human Representation and Processing of Visual Information
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Toward a compelling sensation of telepresence: demonstrating a portal to a distant (static) office
Proceedings of the conference on Visualization '00
Proceedings of the conference on Visualization '01
What Does the Scene Look Like from a Scene Point?
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part II
Real-time cooperative multi-target tracking by communicating active vision agents
Computer Vision and Image Understanding
Camera field rendering for static and dynamic scenes
Graphical Models
High performance imaging using large camera arrays
ACM SIGGRAPH 2005 Papers
Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware
GI '07 Proceedings of Graphics Interface 2007
Part III: dynamic texture synthesis
ACM SIGGRAPH 2007 courses
Articulated mesh animation from multi-view silhouettes
ACM SIGGRAPH 2008 papers
Dynamic shape capture using multi-view photometric stereo
ACM SIGGRAPH Asia 2009 papers
Real-time cooperative multi-target tracking by communicating active vision agents
Computer Vision and Image Understanding
3D object relighting based on multi-view stereo and image based lighting techniques
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
View synthesis using stereo vision
View synthesis using stereo vision
High-Speed videography using a dense camera array
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
Collaborative color calibration for multi-camera systems
Image Communication
3D modeling using a statistical sensor model and stochastic search
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Real-time rendering of real world environments
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Relighting human locomotion with flowed reflectance fields
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
PiCam: an ultra-thin high performance monolithic camera array
ACM Transactions on Graphics (TOG)
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