Virtualized reality: constructing time-varying virtual worlds from real world events
VIS '97 Proceedings of the 8th conference on Visualization '97
Rendering with concentric mosaics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Photorealistic Scene Reconstruction by Voxel Coloring
International Journal of Computer Vision
Omnistereo: Panoramic Stereo Imaging
IEEE Transactions on Pattern Analysis and Machine Intelligence
Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A Theory of Shape by Space Carving
International Journal of Computer Vision - Special issue on Genomic Signal Processing
International Journal of Computer Vision
Proceedings of the conference on Visualization '02
IRW: an incremental representation for image-based walkthroughs
Proceedings of the tenth ACM international conference on Multimedia
Interactive image-based rendering using feature globalization
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
ECCV '00 Proceedings of the 6th European Conference on Computer Vision-Part I
Hybrid Approach to the Construction of Triangulated 3D Models of Building Interiors
ICVS '99 Proceedings of the First International Conference on Computer Vision Systems
Interactive 3D Modeling from Multiple Images Using Scene Regularities
SMILE'98 Proceedings of the European Workshop on 3D Structure from Multiple Images of Large-Scale Environments
Town Digitizing for Building an Image-Based Cyber Space
Revised Papers from the Second Kyoto Workshop on Digital Cities II, Computational and Sociological Approaches
Stereo Reconstruction from Polycentric Panoramas
RobVis '01 Proceedings of the International Workshop on Robot Vision
Architectural Scenes Reconstruction from Uncalibrated Photos and Map Based Model Knowledge
AI*IA 01 Proceedings of the 7th Congress of the Italian Association for Artificial Intelligence on Advances in Artificial Intelligence
Interactive Construction of 3D Models from Panoramic Mosaics
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
An introduction to image-based rendering
Integrated image and graphics technologies
View synthesis using stereo vision
View synthesis using stereo vision
Lens distortion calibration using level sets
VLSM'05 Proceedings of the Third international conference on Variational, Geometric, and Level Set Methods in Computer Vision
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A traditional approach to extracting geometric information from a large scene is to compute multiple 3-D depth maps from stereo pairs or direct range finders, and then to merge the 3-D data. This is not only computationally intensive, but the resulting merged depth maps may be subject to merging errors, especially if the relative poses between depth maps are not known exactly. The 3-D data may also have to be resampled before merging, which adds additional complexity and potential sources of errors. This paper provides a means of directly extracting 3-D data covering a very wide field of view, thus by-passing the need for numerous depth map merging. In our work, cylindrical images are first composited from sequences of images taken while the camera is rotated 360 degrees about a vertical axis. By taking such image panoramas at different camera locations, we can recover 3-D data of the scene using a set of simple techniques: feature tracking, an 8-point structure from motion algorithm, and multibaseline stereo. We also investigate the effect of median filtering on the recovered 3-D point distributions, and show the results of our approach applied to both synthetic and real scenes.