Discrete cosine transform: algorithms, advantages, applications
Discrete cosine transform: algorithms, advantages, applications
View interpolation for image synthesis
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Visual navigation of large environments using textured clusters
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Wavelets and subband coding
Polygon-assisted JPEG and MPEG compression of synthetic images
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Creating full view panoramic image mosaics and environment maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
MMR: an interactive massive model rendering system using geometric and image-based acceleration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Rendering with concentric mosaics
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Automatic image placement to provide a guaranteed frame rate
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Interactive rendering of wavelet projected light fields
Proceedings of the 1999 conference on Graphics interface '99
A video-based rendering acceleration algorithm for interactive walkthroughs
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Smart rebinning for compression of concentric mosaics
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spatially-encoded far-field representations for interactive walkthroughs
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
JPEG Still Image Data Compression Standard
JPEG Still Image Data Compression Standard
3-D Scene Data Recovery using Omnidirectional Multibaseline Stereo
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
OMNIVIS '00 Proceedings of the IEEE Workshop on Omnidirectional Vision
TexMol: Interactive Visual Exploration of Large Flexible Multi-Component Molecular Complexes
VIS '04 Proceedings of the conference on Visualization '04
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We present a new representation for image-based interactive walk-throughs. The target applications reconstruct a scene from novel viewpoints using samples from a spatial image dataset collected from a plane at eye-level. These datasets consist of pose augmented 2D images and often have a very large number of samples. Our representation exploits spatial coherence and rearranges the input samples as epipolar images. The base unit corresponds to a column of the original image that can be individually addressed and accessed. The overall representation, IRW, supports incremental updates, efficient encoding, scalable performance, and selective inclusion used by different reconstruction algorithms. We demonstrate the performance of our representation on a synthetic as well as a real-world environment.