SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Virtualized reality: constructing time-varying virtual worlds from real world events
VIS '97 Proceedings of the 8th conference on Visualization '97
Automated basis-view and match-point selection for the ArchVision RPC image-based model
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
Novel View Synthesis by Cascading Trilinear Tensors
IEEE Transactions on Visualization and Computer Graphics
View Synthesis with Occlusion Reasoning Using Quasi-Sparse Feature Correspondences
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part II
Scene Reconstruction from Images
CAIP '99 Proceedings of the 8th International Conference on Computer Analysis of Images and Patterns
View synthesis by the parallel use of GPU and CPU
Image and Vision Computing
ACM Transactions on Graphics (TOG)
View synthesis using stereo vision
View synthesis using stereo vision
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Video stabilization using epipolar geometry
ACM Transactions on Graphics (TOG)
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Presents a new approach to rendering arbitrary views of real-world 3D objects of complex shapes. We propose to represent an object by a sparse set of corresponding 2D views, and to construct any other view as a combination of these reference views. We show that this combination can be linear, assuming proximity of the views, and we suggest how the visibility of constructed points can be determined. Our approach makes it possible to avoid difficult 3D reconstruction, assuming only rendering is required. Moreover, almost no calibration of views is needed. We present preliminary results on real objects, indicating that the approach is feasible.