SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Virtualized reality: constructing time-varying virtual worlds from real world events
VIS '97 Proceedings of the 8th conference on Visualization '97
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Reality Modeling and Visualization from Multiple Video Sequences
IEEE Computer Graphics and Applications
Free-viewpoint video of human actors
ACM SIGGRAPH 2003 Papers
Image-based spatio-temporal modeling and view interpolation of dynamic events
ACM Transactions on Graphics (TOG)
Performance relighting and reflectance transformation with time-multiplexed illumination
ACM SIGGRAPH 2005 Papers
High performance imaging using large camera arrays
ACM SIGGRAPH 2005 Papers
A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
Multiplexing for Optimal Lighting
IEEE Transactions on Pattern Analysis and Machine Intelligence
Direct visibility of point sets
ACM SIGGRAPH 2007 papers
Multiview Stereo via Volumetric Graph-Cuts and Occlusion Robust Photo-Consistency
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Point-Cloud-Based Multiview Stereo Algorithm for Free-Viewpoint Video
IEEE Transactions on Visualization and Computer Graphics
Relighting human locomotion with flowed reflectance fields
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
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We present a 3D object relighting technique for multiview-multi-lighting (MVML) image sets. Our relighting technique is a fusion of multi-view stereo (MVS) technique and image based relighting (IBL) technique. The MVML dataset consists of multiple camera view with each view filmed under multiple time-multiplex illumination modes. A multi-view 3D reconstruction algorithm is first applied using traditional multi-view stereo algorithm. After this, the reconstructed model is relighted through an image based relighting scheme for each camera view, followed with view-independent texture mapping procedure. Interactive relighting results demonstrate our high quality reconstruction accuracy, realistic relighting effects and real-time relighting performance. Moreover, our relighting technique is suitable for dynamic 3D object relighting.