Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Video Rewrite: driving visual speech with audio
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Virtualized reality: constructing time-varying virtual worlds from real world events
VIS '97 Proceedings of the 8th conference on Visualization '97
The fast construction of extension velocities in level set methods
Journal of Computational Physics
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A System of Subroutines for Iteratively Reweighted Least Squares Computations
ACM Transactions on Mathematical Software (TOMS)
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Reality Modeling and Visualization from Multiple Video Sequences
IEEE Computer Graphics and Applications
Feature Correspondence by Interleaving Shape and Texture Computations
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Summed-area tables for texture mapping
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Construction and Refinement of Panoramic Mosaics with Global and Local Alignment
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Flow-based video synthesis and editing
ACM SIGGRAPH 2004 Papers
Mixture Trees for Modeling and Fast Conditional Sampling with Applications in Vision and Graphics
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
Fast example-based surface texture synthesis via discrete optimization
The Visual Computer: International Journal of Computer Graphics
A texture synthesis method for liquid animations
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Algorithms in c, part 5: graph algorithms, third edition
Algorithms in c, part 5: graph algorithms, third edition
Reinforcement learning: a survey
Journal of Artificial Intelligence Research
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While we have treated image texture synthesis until now, several dynamic phenomena can also be treated as texture. Ocean waves, waterfall, smoke from a chimney, fire burning in a fireplace, grass fields waving in the wind, etc. are all examples of dynamic textures. These dynamic phenomena exhibit locality and stationarity properties similar to those exhibited by static textures. Additionally, they also evolve in their appearance over time, governed by underlying physical processes such as motion, diffusion, turbulence, and other micro-scale phenomena.