Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Controlled animation of video sprites
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Introductory Techniques for 3-D Computer Vision
Introductory Techniques for 3-D Computer Vision
International Journal of Computer Vision
A Generative Method for Textured Motion: Analysis and Synthesis
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
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ACM SIGGRAPH 2003 Papers
Texture optimization for example-based synthesis
ACM SIGGRAPH 2005 Papers
A novel algorithm for synthesizing directional temporal texture animation
ACST'06 Proceedings of the 2nd IASTED international conference on Advances in computer science and technology
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A Lattice-Based MRF Model for Dynamic Near-Regular Texture Tracking
IEEE Transactions on Pattern Analysis and Machine Intelligence
Photo-Consistent Reconstruction of Semitransparent Scenes by Density-Sheet Decomposition
IEEE Transactions on Pattern Analysis and Machine Intelligence
ACM SIGGRAPH 2007 papers
Part III: dynamic texture synthesis
ACM SIGGRAPH 2007 courses
Mesh Ensemble Motion Graphs: Data-driven mesh animation with constraints
ACM Transactions on Graphics (TOG)
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ACM SIGGRAPH 2009 papers
Motion field texture synthesis
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MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
The dynamic textures for water synthesis based on statistical modeling
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
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SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A fast temporal texture synthesis algorithm using segment genetic algorithm
ISMIS'06 Proceedings of the 16th international conference on Foundations of Intelligent Systems
Creating dynamic panorama using particle swarm optimization
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
An evolution computation based approach to synthesize video texture
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Feature-guided dynamic texture synthesis on continuous flows
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
State of the Art Report on Video-Based Graphics and Video Visualization
Computer Graphics Forum
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This paper presents a novel algorithm for synthesizing and editing video of natural phenomena that exhibit continuous flow patterns. The algorithm analyzes the motion of textured particles in the input video along user-specified flow lines, and synthesizes seamless video of arbitrary length by enforcing temporal continuity along a second set of user-specified flow lines. The algorithm is simple to implement and use. We used this technique to edit video of water-falls, rivers, flames, and smoke.