Pyramid-based texture analysis/synthesis
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiresolution sampling procedure for analysis and synthesis of texture images
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Parametric Texture Model Based on Joint Statistics of Complex Wavelet Coefficients
International Journal of Computer Vision - Special issue on statistical and computational theories of vision: modeling, learning, sampling and computing, Part I
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-time texture synthesis by patch-based sampling
ACM Transactions on Graphics (TOG)
Controlled animation of video sprites
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
International Journal of Computer Vision
A Generative Method for Textured Motion: Analysis and Synthesis
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part I
Automatic Video Indexing and Full-Video Search for Object Appearances
Proceedings of the IFIP TC2/WG 2.6 Second Working Conference on Visual Database Systems II
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Graphcut textures: image and video synthesis using graph cuts
ACM SIGGRAPH 2003 Papers
Flow-based video synthesis and editing
ACM SIGGRAPH 2004 Papers
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Texture synthesis is a very active research area in computer vision and graphics, and temporal texture synthesis is one subset of it. We present a new temporal texture synthesis algorithm, in which a segment genetic algorithm is introduced into the processes of synthesizing videos. In the algorithm, by analyzing and processing a finite source video clip, Infinite video sequences that are played smoothly in vision can be obtained. Comparing with many temporal texture synthesis algorithms nowadays, this algorithm can get high-quality video results without complicated pre-processing of source video while it improves the efficiency of synthesis. It is analyzed in this paper that how the population size and the Max number of generations influence the speed and quality of synthesis.