Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Dynamically reparameterized light fields
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Real-Time Rendering System of Moving Objects
MVIEW '99 Proceedings of the IEEE Workshop on Multi-View Modeling & Analysis of Visual Scenes
A real-time distributed light field camera
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Camera field rendering for static and dynamic scenes
Graphical Models
Layered probability maps: basic framework and prototype system
Proceedings of the ACM symposium on Virtual reality software and technology
LIFLET: light field live with thousands of lenslets
SIGGRAPH '04 ACM SIGGRAPH 2004 Emerging technologies
Efficient multi-viewpoint acquisition of 3D objects undergoing repetitive motions
Proceedings of the 2007 symposium on Interactive 3D graphics and games
IEEE Computer Graphics and Applications
Space-Time Light Field Rendering
IEEE Transactions on Visualization and Computer Graphics
Real-time backward disparity-based rendering for dynamic scenes using programmable graphics hardware
GI '07 Proceedings of Graphics Interface 2007
EURASIP Journal on Applied Signal Processing - 3DTV: Capture, Transmission, and Display of 3D Video
IEEE Transactions on Circuits and Systems for Video Technology
Dynamic light field compression using shared fields and region blocks for streaming service
ACIVS'06 Proceedings of the 8th international conference on Advanced Concepts For Intelligent Vision Systems
A self-reconfigurable camera array
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
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In research on 3D image communications and virtual reality, the development of techniques for synthesizing arbitrary views has become an important technical issue. Given a structural model (such as a polygon or volume model) of an object, it is relatively easy to synthesize arbitrary views. Generating a structural model of an object, however, is not necessarily easy. For this reason, research has been progressing on a technique called image-based modeling and rendering (IBMR) as a means of avoiding this problem. To date, studies have been performed on a variety of specific IBMR techniques. In this article, we target 3D scenes in motion and describe a system that can perform processing in real time from image pickup to interactive display. We call the system a video-based rendering (VBR) system, since it utilizes video sequences instead of static images. The experimental results reported here show that our method is useful for interactive 3-D rendering of real scenes.