The virtual cinematographer: a paradigm for automatic real-time camera control and directing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Real-Time Video-Based Modeling and Rendering of 3D Scenes
IEEE Computer Graphics and Applications
3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication
3D Videocommunication: Algorithms, concepts and real-time systems in human centred communication
Toward cinematizing our daily lives
Multimedia Tools and Applications
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Recent developments in computer vision and computer graphics, especially in such areas as multiple-view geometry and image-based rendering, are making it possible to generate 3D models of dynamic scenes from multiple cameras at video frame rates. The authors call this process 3D cinematography since it extends traditional cinematography from 2D (images) to 3D (solid objects that we can render with photorealistic textures from arbitrary viewpoints) at the same frame rate. The authors provide an overview of the field as well as introduce the articles in their Special Section on 3D Cinema.